Peer-to-Peer in The Texas Chain Saw Massacre
The team explains how transitioning to peer-to-peer will work in The Texas Chain Saw Massacre.
We’ve seen many folks discuss the transition to peer-to-peer in The Texas Chain Saw Massacre. Let’s dive into what you need to know.
What is peer-to-peer?
Peer-to-Peer is a service that allows players to directly connect with each other as opposed to going through a secondary dedicated server.
Let’s break this down even further thanks to our Frontline Data and Comm’s Specialist!
“Peer to Peer or P2P, is a network that allows players to connect to one another without using a dedicated server. P2P, directly relates to player hosted matches, setting a player as the host for a match. Each player will still connect through our services to initiate matchmaking. As a player, when you start searching for a lobby, the service will look for any open lobbies and if none are found will create a lobby, like before. All players connecting to that lobby are checked by our services to verify access. If a host player loses connection or drops from the match, it will end. Each player will need to search to find a new lobby to continue playing.”
- Raj Parekh, Frontline Data and Comm’s Specialist
Is there a security impact on public match making?
Public match making for The Texas Chain Saw Massacre will use the same personal security measurements we have been using for the lifetime of this game.
What considerations did the team take into account?
Considering the nature of gameplay for Family and Victim players, Family players will have weighted priority as match host. We recognize that Victim players often freely leave matches once they’ve escaped or been executed.
Alongside this, the team has created a system to take into account internet connection and malicious behavior when determining a match host. This system is in place in hopes to provide smooth and stable gameplay.
Thank you so much for reading! Follow us on your preferred platforms at @TXChainSawGame.