Leatherface's Overhead Slam and Swing Explained

Here’s an in depth explanation of what’s going on with Leatherface’s overhead slam and swing

Leatherface’s chainsaw has been a topic of interest for all of our Family mains out there. We wanted to take the time to go into depth about the design of Leatherface’s chainsaw, his rev, and what’s going on with his overhead slam and swing.

Leatherface has a UI meter that showcases how much rev he is using. The rev meter is going to start at 50%. As you rev your chainsaw, you’re adding ‘heat’ and as that heat builds up, the meter turns red. You can build that up to possibly land an overhead attack. It is possible to overheat your chainsaw if you continue to rev until the meter is full. When you overheat, you will stall and you’ll hear some concerned noises from Leatherface.

Many Leatherface players start off by keeping their eye on that meter to get the feel down of when he’s about to overheat. At a certain point, you’ll be able to rev to the point where Leatherface will raise his chainsaw overhead to make him even more dangerous. A player’s rev needs to be between 70% - 99% on the meter in order to do so. With his chainsaw overhead, you can achieve an overhead slam attack.

Many players are familiar with doing an overhead slam attack and then following up with a melee swing attack. Leatherface mains have been experiencing stalling when doing that. Our December 12th, 2023 patch was able to fix an issue that was present in the UI for Leatherface’s chainsaw rev. The UI was previously showing the incorrect amount of rev that a player had built up.

Here is the intended design with Leatherface’s overhead and his swing attacks. When a player is able to perform a slam attack, there’s a certain amount of built-up power that gets added back to his saw and is reflected in the rev meter. What does that mean? It means that players are rewarded with a bit of extra ‘chainsaw juice’ so-to-speak for landing that slam attack.

The amount of power that a player is going to get back is going to depend on two things: how close Leatherface is to overheating when doing the slam attack and whether or not his attack hits a Victim.

For example, one Leatherface player may do an overhead slam attack when their rev meter is showing ~70%. They will more than likely get no heat back and stall out their chainsaw when attempting to do a second swing attack after the overhead strike if they don’t take a moment to pause and rev a little more.

Here’s a video to better illustrate when a player will stall:

To be able to successfully do an overhead slam attack and then swing, players will need to increase their rev. If you rev at 99%, you’ll get more power back and you’ll be able to swing immediately after that without stalling. This is designed as a risk vs reward mechanic. The more skilled the player, the more likely they are to not stall. There is also a built-in calculation which accounts for latency that adds in a little extra rev to the meter. This means that if a Leatherface player revs close to 99% and is able to successfully land an overhead slam attack on a victim, they’ll be rewarded with that extra rev so they can also swing.

Below is a video on how to successfully overhead slam and land a swing attack:

Thank you for reading and we hope that this was able to provide clarity on Leatherface’s chainsaw stalling!

Keep the conversation going on our official subreddit, r/TXChainSawGame, Twitter, Instagram, and Facebook.

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